![]() One with a repeatable $99.99 microtransaction available, no less, and even that won't buy you even half of the content available in lootboxes. The first is their appearance in full-priced retail video games, locking off content that players feel should've been available to them from the word go.Ĭonsole game Star Wars Battlefront II was easily the biggest culprit of this, which sent fans of the game into a frenzy over how they felt they'd essentially been robbed of the experience they saw being sold to them in trailers.Īnd it's hard to argue with them, considering they've already paid £45 or more, for what feels like a free-to-play shell of a game. Right now there's several things that have propelled lootboxes into mainstream ire. Given the controversy surrounding lootboxes, it seems I'm not alone - so what's the problem with lootboxes? I spend hours a week playing video games, and if I'm not spending that change on drinks or capsule toys, buying a costume or a skin is fine by me.īut as it stands, I've not bought a single lootbox in my gaming life, and I haven't seen a system that actually tempts me to pay real money for a random in-game item. So with that in mind, I actually think lootboxes are kind of cool, in theory. I don't make it a habit, and haven't gone near one in months, but should I have some spare change and I see a new machine pop up featuring something I like, I'll be more than tempted to dip into my wallet. I'm yet to regret a capsule toy purchase, and have a few dotted around my room. So if a capsule machine proposes I get a small Pokéfigure for £2, I'll be like: "Sure, I'll bite. Heck, I wouldn't blink twice at buying a friend a drink, even though in most bars and pubs that's going to be £3 minimum, and up to £6 depending on where you go. ![]() ![]() ![]() I'm happy to throw away a couple of quid every now and then and cross my fingers for something nice. Those small capsule toys you find in a shopping centre? I'll buy a few of those, given they're Pokémon or Mario themed or, y'know, something else which isn't Minions. If I'm being honest, I'm pretty open to the idea of a random reward. ![]()
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